And despite their fictitious nature, all cars were a wonder to look at from bulky muscle cars to nimble sports cars, all the way to a speedy formula. In regular races, getting a shiny gold medal simply meant finishing higher, while road rage required a specific amount of takedowns.Īttaining gold medals gradually unlocked new cars and events. Each event featured a target score for earning a medal: either bronze, silver or gold. Racing took place across three distinct continents and included point-to-point races, road rage and a Crash mode. To unlock these beautiful vehicles, you had to participate in the World Tour mode. More importantly, the cars included in the game were vaguely modelled after real manufacturers, such as Ford, Lexus and Nissan. And that’s not even considering the nitro bar, which filled from actions like drifting and driving on the oncoming lane. But when you’re going at an average of 200 miles per hour, who cares? Through the blur, you’re not going to see that car, anyway. Burnout games are notorious for not featuring licensed cars.
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